offline model-based reinforcement learning
The Edge-of-Reach Problem in Offline Model-Based Reinforcement Learning
Offline reinforcement learning (RL) aims to train agents from pre-collected datasets. However, this comes with the added challenge of estimating the value of behaviors not covered in the dataset. Model-based methods offer a potential solution by training an approximate dynamics model, which then allows collection of additional synthetic data via rollouts in this model. The prevailing theory treats this approach as online RL in an approximate dynamics model, and any remaining performance gap is therefore understood as being due to dynamics model errors. In this paper, we analyze this assumption and investigate how popular algorithms perform as the learned dynamics model is improved.
A Survey on Offline Model-Based Reinforcement Learning
Model-based approaches are becoming increasingly popular in the field of offline reinforcement learning, with high potential in real-world applications due to the model's capability of thoroughly utilizing the large historical datasets available with supervised learning techniques. This paper presents a literature review of recent work in offline model-based reinforcement learning, a field that utilizes model-based approaches in offline reinforcement learning. The survey provides a brief overview of the concepts and recent developments in both offline reinforcement learning and model-based reinforcement learning, and discuss the intersection of the two fields. We then presents key relevant papers in the field of offline model-based reinforcement learning and discuss their methods, particularly their approaches in solving the issue of distributional shift, the main problem faced by all current offline model-based reinforcement learning methods. We further discuss key challenges faced by the field, and suggest possible directions for future work.